A downloadable pamphlet adventure

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You thought you got lucky. 

Now, stuck in the airlock with the other marks, you couldn’t feel lower. Then the warning lights flash. You hear a loud clunk, and your stomach sinks. In a blink, you're all gulped into the nothing beyond with a brief whoosh.

Stars spin as you tumble through space, screaming promises of violence upon the friend who said they knew the perfect guy, who turned you into a doomed chump. The sounds just rattle around inside your helmet. Your only hope is this vaccsuit you were lucky enough to save for, or inherit, or steal and paranoid enough to don before leaving solid ground.

So You've Been Chump-Dumped is a one-shot adventure pamphlet for the sci-fi horror RPG Mothership that begins with the players having been scammed on cheap jump ship tickets and ejected into space. Saved at the last minute by a mysterious force pulling them into the covert research ship Blacklens, the players find it in disarray, and most of the crew are missing. In search of survivors and an escape route, they'll have to contend with a gravitational distortion that may be hunting them and, of course, whatever left the walls coated in a mealy pink paste...

Features:

  • an evolving monster threat, a horrifying creature born of Taiyang-Macht's VACoOM superweapon experiment and loosely inspired by everyone's favorite cute, pink, round video game character
  • a lab animal generator, with over 100 possible results of failed experiments
  • 5 survivor NPCs, each with an archetype and a strong opinion about another survivor

Keeping the pressure on the players as they search for a way off the increasingly deadly ship, So You've Been Chump-Dumped comes with three prewritten escape routes, but perhaps your players will come up with unique ones!

So You've Been Chump-Dumped is a solid opener for a new campaign or a fitting scenario to have ready to go when everyone has the misfortune of being scattered into the inky blackness of the void.

Content Warnings: violence, gore, animal experimentation and death, body horror

Mothership officially licensed third-party product logo

Mothership RPG is a trademark of Tuesday Knight Games. For additional information, visit www.tuesdayknightgames.com or contact contact@tuesdayknightgames.com.

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So You've Been Chump-Dumped!


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If you like living spaceships, body horror, or derelict alien bioengineering factories, check out The Stone-Flesh Gift, a full Mothership adventure in a 40-page zine.

Prefer a melancholic, contemplative sci-fi horror one-shot? Take a look at Penumbra.

Or for something completely different, have a go at my satire solo journaling game about useless opinion columnists, Serious Reading.

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Get this pamphlet adventure and 60 more for $20.00 USD
View bundle
Buy Now$3.00 USD or more

In order to download this pamphlet adventure you must purchase it at or above the minimum price of $3 USD. You will get access to the following files:

So You've Been Chump-Dumped.pdf 1 MB
So You've Been Chump-Dumped (Black & White).pdf 505 kB

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Community Copy

If you're struggling financially but still really want to check out So You've Been Chump-Dumped, you can grab a community copy of the PDF for free. A set number will be available to begin with, and then every purchase of the game here will make another free community copy available.

If there are no more community copies available, but you just can't afford the cost, send me an email, no questions asked.

PDF + Print Copy

If you pay $5 USD or more, claim this reward, and enter your full shipping address, then in addition to the PDF, I'll send you a physical copy of the pamphlet, printed on thick cover paper, anywhere in the US.

Comments

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(+1)

Just wanted to say that I started this module in my solo Mothership campaign - it works extremely well, narratively speaking, as a follow-up to Alfred Valley's Thousand Empty Light. As in, you "complete" TEL (such that you can complete it) and then, next thing you know, you're floating in space and getting pulled into the Blacklens. 

I appreciate the tip. TEL always looked interesting, but I haven't had a chance to read it yet. Good to know this can plug in well after that. 

TEL is very cool, but the oracle system on the last page is very helpful for solo Mothership in general. 

Played through SYBCD now, very fun, the constant threat of the (spoiler alert? monster) provides a nice level of anxiety/paranoia to keep things tense. There's a lot of depth here that the Warden could flesh out (for example, the morality of what was occurring on the ship)